A Teeny Weeny Blizzard Slip-Up

On the whole, Blizzard’s done a pretty good job of normalizing the various crafting professions and their products in Wrath of the Lich King, although a couple of professions (tailoring and enchanting) arguably need a bit more love.

They even made sure you could skill up cooking without having to fish as well. Almost all the useful buff food recipes have four variants: a greater and a lesser food made with meat, and a greater and a lesser food made with fish. Look at Haste buff food as an example.

40 Haste Rating & 40 Stamina: Imperial Manta Steak, Very Burnt Worg
30 Haste Rating & 40 Stamina: Baked Manta Ray, Roasted Worg

This pattern continues all through the buff foods, pretty much, until you get to… Strength. Now, bear in mind that Strength is arguably the single most useful offensive stat for warriors, death knights, and any paladin who’s not Holy – so you have a lot of people looking for +Str buff food.

And yet, there’s exactly one strength buff food: Dragonfin Filet, for 40 Strength and 40 Stamina. No cheap-ass food for economy use; no meat-based version for the non-fisherfolk out there.

And just to compound the issue, compared with other in-demand fish, the locations for fishing up this tasty treat are sadly limited. Which means on a busy server like mine, competition for the few pool spawns active at any one time can get really savage.

Prediction: 3.1 will include three new Strength food recipes – a +30 Strength food made with Dragonfin Angelfish, and +40 and +30 Strength recipes using meat.

(This post brought to you by me doing laps up and down Dragonspine Tributary for an hour this morning.)

Meme: Sixth of the Sixth

I was tagged by Bellwether and Spicytuna for this – help, peer pressure! The challenge was originally issued by Maiara of Voodoo Ventures: open up your screenshots folder and post the sixth screenshot in the sixth folder.

So, here it is! Click to see a bigger image.

Preparing for a raid in SWG...

OH WAIT. Did I forget to mention that my MMO Screenshots folder is a higgledy-piggledy jungle of shots from Star Wars Galaxies, Everquest II, Lord of the Rings Online and four years of WoW? …Yeah.

So, this is from July 2004. It’s my guild in its earliest iteration, preparing for a raid in Star Wars Galaxies – I’m the one in white armor on the right, as you can tell from the nametags if you squint. There are people in that raid I still raid with today, many games later. Long live the Wardens.

(And man, it may have been flawed and buggy, but I still miss SWG like you wouldn’t believe.)

But! Blast from the past aside, I tried to filter out all the non-WoW stuff, and I came up with this:

The sixth shot...

This is from the camera flyby in the Blood Elf racial intro. When The Burning Crusade launched, I found the Blood Elf starting zone so gorgeous that I rolled blood elf after blood elf, just to watch the character introduction. I’ve played my way through that starter zone five times now. (And I’ve still never managed to get a Horde character to level 30. If the rest of the Horde world looked that good, I might.)

I tag… Josh of Eye For An Eye, Elleiras of Fel Fire (let’s hope she reads this!), Seri and Jov of World of Snarkcraft, Phyllixia of Hunters Rhok, and Gryphonheart of The Lion Guard. Oh, and Queklain aka Mr. Stoppable Force. Let’s see what you all have lurking in your screenshot folders!

And, since I was poking around in my screenshots folder anyway, have a bonus wallpaper!

Sunstrider Isle

Click to view the large version, right-click to download the linked file. It’s a 1680×1050 widescreen jpeg, 560 KB.

This is my single favourite screenshot and view of my entire WoW history. It’s just glorious.

Poll: What Kind of PvE Do You Prefer?

Whenever I read people talking about their progress in 10-man raiding, my immediate response is to hope they can get into 25-mans soon for their sakes. I know that’s completely irrational of me; a number of 10-man encounters are more challenging than their 25-man counterparts, and plenty of people are happier in the smaller raid sizes, fo various reasons. I sincerely believe 10-man raids are just as real and valid as 25s.

But! I prefer 25s, and it’s so hard not to project this when I’m thinking about what other people want out of the game.

So please educate me, gentle readers – everything else being equal, what kind of PvE content do you prefer?

[poll=15]

Why the Lowest Common Denominator Works: No WoW-Killer In Sight

This is something I’ve been pondering for months: why WoW is going to be so hard to knock off its pedestal as the premier MMORPG. There are a number of factors involved, but there’s one I haven’t seen anyone else mention, so here we go:

0. Blizzard Are Just Good

Diablo was still in the top 20 selling PC games of 2008, a decade after release.

1. Status Quo

WoW isn’t just the market leader at the moment, it’s the shark in the wading pool; in April 2008 it had 62.2% of the market. 11.5 million subscribers is a huge number for any new game to beat.

2. Experience

Existing games have found their user base by now, and subscriber numbers aren’t likely to grow radically unless something really surprising happens. The next game to ‘win’ the market is likely to be a new game, and WoW has a four-year head start. Blizzard has a very experienced team; they’ve been at this for four years now.

Similarly experienced publishers don’t have any competing products:

  • NCSoft (Lineage, CoX, Guild Wars) flopped with Tabula Rasa;
  • Sony Online Entertainment (EQ, EQ2, SWG) have displayed a long history of misreading what customers want, culminating in the way they snatched defeat from the jaws of victory with Star Wars Galaxies and Vanguard;
  • Turbine (AC, AC2, DDO, LotRO) have a mixed recent history; D&D Online failed dismally (and really, how do you mess up that license?!), while LotRO was somewhat successful – but far from innovative;
  • Funcom (Anarchy Online, AoC) have yet to release an MMO that hasn’t been dogged by near-fatal flaws;
  • Mythic (DAoC, WAR) arguably flopped with WAR; it sold 1.2 million copies, but retained only 25% of those players less than three months after release;

(Of course, that’s far from an exhaustive list.)

And, in an almost unbeatable position, WoW itself offers four years’ worth of content – eighty levels of quests, zones and dungeons, plus major chunks of raiding content at 60, 70 and 80. That’s far more than any new game can reasonably expect to offer, but it certainly affects the perceptions of the player base – lack of content has been a common complaint regarding recent releases.

3. The Mac Factor

Unlike most other MMORPGs, WoW runs natively on Macs, which is a significant advantage. Analysts say Apple has anywhere from a 10% share to 21% share of the consumer market, which is a big captive audience with little competition.

4. Community

Leafshine discussed this back in September, and BBB posted about it recently: the massive communities surrounding WoW give it a huge competitive advantage. (No need for me to restate their points; they’re both great posts.)

5. Low Barrier to Entry = Critical Mass
This is the factor that hasn’t really been talked about yet, although it’s related to the previous two points.

WoW is easy to run. It doesn’t have the latest, greatest graphics – especially not in the beginner zones, for new players. It doesn’t require the latest, greatest computer to run it. Anyone who’s interested can pick it up and try it out, and provided your computer was bought, oh, probably some time in the last half-dozen years, you can play WoW — which stands in stark contrast to recent releases like WAR or AoC.

On a PC, WoW requires a minimum of a 1.3 GHz CPU, half a gig of RAM, and a tiny 32MB video card. There aren’t many awesome games you can play when you’ve got a computer that’s five years behind the tech curve — but WoW is one of them.

This means that WoW has been, and is, very accessible to non-gamers. It’s perfectly playable for people with home computers they just used for email and browsing the web; it’s usable for people with laptops they bought for school. This has made it very easy for gamer types to bring their spouses, siblings and friends into the WoW-playing fold – “look, you don’t need a computer as good as mine, just install this trial copy on your laptop and let’s have fun running around Dun Morogh killing troggs!”

I doubt I’m telling you anything you don’t know. I bet that just about anyone reading this can name several people they know who’d never have considered themselves a gamer or bothered with anything beyond Bejewelled or Solitaire until someone got them hooked on WoW.

Not only does this create gamers by expanding the potential market for the game, but it creates critical mass within the game. If you’re looking for an MMO you can easily play with your spouse – who’s never been into computer games, but is willing to humor you – then WoW is the obvious choice. If you’re going to play a game with your preteen son or daughter, WoW will probably run on their computer where Warhammer wouldn’t. (There’s some interesting data on couples and family who play together at the Daedalus Project.)

And this effect, I feel, snowballs. The more people you know playing WoW, the more likely you are to pick it up yourself, and then you become part of the critical mass convincing the next person to pick it up.

This effect would be true of any MMO, of course – but only WoW is accessible enough, hardware-wise, to truly capitalize on it.

Dual-Specs Info At Last

Blizzard have finally released information on the dual specs feature talked about for months. You can read the full Q&A on the official site; here are some of the highlights, with my reactions.

Nethaera: Who will be able to use it?
Ghostcrawler: Players who have reached the maximum level will be able to set up dual specs.

Nethaera: Why do players need to be max level in order to do this?
Ghostcrawler: We didn’t want to burden lower-level players with extra complexity as they’re working to level up and learn their class. But if the feature proves popular we might consider expanding it.

Frankly, I hope they do expand it; it’d be tremendously useful to be able to have a DPS spec and a tanking or healing spec while levelling.

Nethaera: How will you be able to set up a dual spec?

Ghostcrawler: Players will be able to visit their trainer and pay a one-time fee to be able to use it.

Nice and easy.

Nethaera: How do you switch between specs?
Ghostcrawler: Players will be able to switch between their talent specs by visiting any Lexicon of Power provided they’ve paid for the ability to have a secondary spec.

Lexicons of Power will be available in major cities, and inscribers will also be able to create a new item that summons one. Anyone can purchase this item, but it requires a ritual of several players to summon it for use by the party. It’s similar to a repair bot in that it will exist in the world for a short duration.

It’s important to keep in mind that you will not be able to switch specs while in combat or Arenas. While you won’t be able to switch your spec without the Lexicon, you will still be able to look at your secondary spec whenever you want to.

Nethaera: Will solo players have the ability to switch their specs outside of the cities or will they still need to visit a Lexicon of Power?
Ghostcrawler: Solo players will still need to go into the city to visit the Lexicon of Power to switch their talent spec or will need to get together with other players to summon one in.

Okay, that’s a pretty awesome way of handling it. I’ll be interested to see whether the item used to summon a Lexicon requires a Scribe to use it – will raids need to take Scribes for Lexicons in the future, in the way they need an Engineer for Repair Bots now? My guess is yes.

Nethaera: Can I respec only one of my talent sets, or will I need to respec them both if I reset one?
Ghostcrawler: When you reset your talents, it will look at the spec you currently have in use as the talent set you want to change.

Excellent. I’d been wondering how they were going to tackle multiple specs for those people for whom two regular specs isn’t enough. You’ll still have to fiddle about with the manual respecs when you go to and from your third spec, but at least it’ll be a simple process.

Nethaera: Will players be confined to only setting up two specs?
Ghostcrawler: We will be launching the feature with just two specs, but depending on how we feel it works out, we might consider additional specs in the future.

Speaking as someone with about five specs to choose from, I hope they decide to add more.

Nethaera: Will you be able to switch gear easily to match your spec?
Ghostcrawler: At the same time we implement dual specs, we will also be setting up a gear system. The feature is called “Gear Manager.” It can also be used to just swap weapons or trinkets or put on that tuxedo to strut around town. It will not automatically switch your gear when you change your talent spec, but it will allow for an easy gear change between them. The feature may not be fully functional immediately in the PTR, but we’ll have more information to share about it before too much longer.

Hello, in-game ItemRack! ItemRack’s one of my ‘can’t live without it’ addons; this might relegate it to a nice optional extra, or replace it altogether.

Nethaera: Will you be able to change your Glyphs as well?
Ghostcrawler: Glyphs will be tied to each talent spec so that if you switch between them, so too will the Glyphs. You’ll notice the UI will have changed a little bit so that the Glyph panes show up alongside the Talent panes now that they are associated.

Excellent! Of course, if you do want to change glyphs around in a raid, you’ll have this handy summonable Lexicon of Power…

Nethaera: What about hotbars? Will players be able to save them for the talent spec they’re running?
Ghostcrawler: Yes, you will be able to save hotbars and use them with your talent specs. It just saves your bars at the same time as it saves the glyphs and talents. If you want to switch to your other action bar, you will need to change specs.

Five bucks says this breaks every hotbar addon in heinous ways. Most of the addon authors will no doubt be all over the PTR getting their addons ready for the changeover; I hope the author of my bar mod of choice (Macaroon) does the same.

Nethaera: Is there a way for players to choose their talents without them being saved? Currently, once you spend your talent point, it’s spent unless you pay the respec cost again.
Ghostcrawler: With the dual spec feature, we are going to allow players who respec to configure all their talents before they get saved. They will be able to allocate the points, then choose if they want to use that as their spec, rather than needing to carefully diagram out their talents ahead of time. This will allow players a little more freedom when deciding on the talents they want to pick and avoid costly mistakes.

Well, there’s a feature that’s about four and half years overdue. ;-)

Loot Progression and Emblem Types

Some information has started to trickle out from Blizzard about the way loot will work in the next tier of raid content. Some of it’s what I expected, some of it surprises me.

Here’s some of what we know, now.

  • There will be a new Emblem type: the Emblem of Conquest.
  • You will be able to spend Emblems of Conquest on Deadly Gladiator gear in the same way you can spend Emblems of Valor on Hateful Gladiator Gear right now.
  • There will be a new boss in a new wing of the Vault of Archavon, who will be able to drop some, but not all, of the new top-tier PvP items (Furious Gladiator gear), random Honor items, and any of the T8 PvE set items.

(Source: this post by Kalgan.)

  • PvE gear progression is basically this: Naxx 10 < Naxx 25 = Ulduar 10 <Ulduar 25.
  • Ulduar-10 will have gear roughly equivalent to Naxx 25 in quality; you gear up for Ulduar-10 in Naxx-10.
  • (That said, Ulduar-10 will have 10-man T8, not recycled 25-man T7.)
  • Ulduar-25 will have gear that’s a step up from the iLvl 213 stuff from Naxx 25; you gear up for Ulduar-25 either in Naxx-25 or Ulduar-10.
  • There’s no mention of a new 10-man Emblem type.
  • The logical conclusion: Emblems of Heroism will continue to buy iLvl 200 stuff (equivalent to Heroic epics and T7.10), but there are no plans for new items at this level. Emblems of Valor will buy iLvl 213 stuff (T7.25 and T8.10). Emblems of Conquest will buy iLvl 226 stuff (T8.25).

(Sources: these posts from Bornakk: 1, 2, 3, 4)

In other words: there’s no benefit to hoarding your Emblems of Heroism, because you won’t be able to buy any new items with them. (I’m spending them on Ret gear.) Emblems of Valor, however, are worth saving for the T8 10-man gear, in case there are some decent sidegrades there.

Paladin Changes in 3.0.9

(I originally titled this post “Divine Plea Nerf Ahead of Schedule” but I thought that sounded too bitter.)

At the end of last week, I posted about the changes Blizzard announced for 3.1, including a nerf to Divine Plea (changing the healing penalty from 20% to 50%).

Not content to wait until 3.1, Blizzard continues the fine tradition of hasty nerfs to paladins (I sound bitter, don’t I?) by implementing this change in 3.0.9, which is going live this week with no PTR test time.

The paladin-relevant part:

  • The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
  • Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
  • Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.

Glyphs

  • Glyph of Holy Light — Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
  • Glyph of Seal of Righteousness — Increases the damage done by Seal of Righteousness by 10%. (Old – Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)

If you’re curious why I’m bitter about the Divine Plea change, this post provides some backstory. It’s not that I object to the nerf in principle; it’s the implementation. Blizzard has shown a tendency, lately, to nerf first and test later, and paladins have copped quite a lot of that. Rolling a significant nerf like this into an abrupt live patch release, weeks (if not months) ahead of the overall changes to mana regen mechanics for every other healing class, strikes me as unduly hasty. Again.

Best In Slot Holy Paladin Gear List, v.1

This post refers to gear that drops in 25-man raids. If you’re looking for a list of gear to get ready for raiding, you might be more interested in my Pre-Raid Holy Paladin Gear List instead.

This post aims to provide a nice ‘wishlist’ of holy pally gear to aim for. Let me say up front that if you think I’m wrong about a piece of gear, that’s fine; I know that balancing spellpower, crit, haste and intellect is a personal juggling act and nobody knows your playstyle better than you do.

A couple of points to note:

a) In my opinion, ideal paladin gear has intellect, crit, haste (within reason; excess haste is useless) and spellpower, and doesn’t waste item budget on less valuable stats like spirit or mp5. This obviously affects the selection of items I consider ‘best in slot’.

b) I won’t be recommending anything lower than mail armor, and even then I won’t be recommending a lot of that. The debate about holy paladins wearing cloth and leather rages on, but for my part: I’m a plate elitist, and I make no bones about recommending plate to other paladins.

So, on with the show.

Head

  1. Faceguard of the Succumbed, from Thaddius (and occasionally Gluth).
  2. Valorous Redemption Headpiece, from Kel’Thuzad. (T7 helm)

Faceguard of the Succumbed is the clear winner here, as it features a meta socket. The T7 helm has the meta socket, but unfortunately trades off the Faceguard’s 61 haste for an unappealing 20 mp5. The Helm of Diminished Pride from Maexxna/Gluth has huge crit and spellpower, but no meta socket and no haste, wasting its itemisation budget on mp5 instead.

Neck

  1. Life-Binder’s Locket, from the quest to kill Malygos in Heroic mode.
  2. Cosmic Lights, from Sapphiron.

Despite the mp5, the quest reward necks are excellent. Until you kill 25-man Malygos, however, the drop from Sapphiron is a very strong alternative.

Shoulder

  1. Valorous Redemption Spaulders, from Loatheb or Gluth or purchased with 60 Emblems of Valor. (T7 shoulders)
  2. Elevated Lair Pauldrons, from Malygos.
  3. Epaulets of the Grieving Servant, from Faerlina (and occasionally Gluth).

The Valorous Redemption Spaulders are marginally better than the other shoulders, partly because they’ve got a socket which makes them more flexible, and partly because they contribute towards getting the T7 set bonuses. The Elevated Lair Pauldrons are better than the Epaulets, as an iLevel 226 item, but they waste stats on mp5. They are an upgrade on spellpower compared with the other shoulders, but at this gearing level stacking spellpower is less valuable than stacking int, crit or haste.

Cloak

  1. Pennant Cloak, from Sartharion with 2 or 3 drakes up.
  2. Shroud of Luminosity, from Grobbulus, Gothik, Heigan and Maexxna.

The Pennant Cloak is far and away the strongest cloak for holy paladins currently in-game, and it’s likely to be hotly contested by other casters as well. In comparison, the Shroud is very accessible, and still a very good piece of kit.

Chest

  1. Chestplate of the Great Aspects, from Sartharion.
  2. Valorous Redemption Tunic, from Gluth. (T7 chest)

The Chestplate of the Great Aspects is ahead on every useful stat except Intellect. The T7 chest does have two sockets to the Chestplate’s one, adding greater flexibility, but it just doesn’t hold up.

Bracers

  1. Bands of Mutual Respect, from Instructor Razuvious (and occasionally Gluth).
  2. Bracers of Liberation, from Grobbulus (and occasionally Gluth).

The Bands, despite being mail, are significantly better than the next-best Bracers, largely thanks to their gem slot. The Abetment Bracers from Gothik/Gluth also have a socket, but they waste itemization budget on mp5 so are generally inferior to both bracers listed here.

Gloves

  1. Valorous Redemption Gloves, from Sartharion. (T7 gloves)
  2. Rescinding Grips, from Anub’Rekhan (and occasionally Gluth)

The T7 gloves are best in slot here; they beat the Rescinding Grips partly thanks to the gem slot that makes them more flexible, and partly due to their contribution towards the set bonuses. The Rescinding Grips are good alternatives until you get the Tier token, though.

Belt

  1. Waistguard of Divine Grace, from Patchwerk (and occasionally Gluth).
  2. Girdle of Recuperation, from Razuvious (and occasionally Gluth).

These two items are all but identical, with interchangeable crit and haste ratings. Pick the one featuring the stat you’re stacking.

Legs

  1. Valorous Redemption Greaves, from Thaddius or Gluth, or bought with 75 Emblems of Valor. (T7 legs)
  2. Leggings of Voracious Shadows, from Gluth.

Again, the T7 legs are best in slot; they have marginally more of all the appealing stats, better socket colors, and they’re part of the Tier set. What’s not to love? And best of all, you can buy them with Emblems if the RNG hates you.

Boots

  1. Poignant Sabatons, from Noth the Plaguebringer (and occasionally Gluth).

Really, there’s no competition for these at all, and they’re BoE so you can look for them on your AH.

Rings

  1. Signet of Manifested Pain, from Kel’Thuzad.
  2. Seized Beauty, from Anub’Rekhan, Patchwerk, Faerlina, Noth and Razuvious.
  3. Band of Channeled Magic, bought with 25 Emblems of Valor.
  4. Titanium Spellshock Ring, crafted by Jewelcrafters.

The Signet from Kel’thuzad is literally the only 25-man ring with all the stats you want and none of the ones you don’t; Seized Beauty is next-best, although the mp5 instead of Haste is something of a waste. The other two rings are reasonable substitutes, although I wouldn’t spend emblems on the purchased ring if you have regular access to Kel’Thuzad.

Trinkets

  1. Illustration of the Dragon Soul, from Sartharion.
  2. Soul of the Dead, from Sapphiron.
  3. Forethought Talisman, from Maexxna, Heigan, Gothik, and Grobbulus.
  4. Darkmoon Card: Greatness, from the Darkmoon Nobles Deck.
  5. Je’Tze’s Bell, BoE world drop.
  6. Embrace of the Spider, from 10-man Maexxna and Gluth.

Trinket selection is a tricky business, as they all have different effects. To be honest, this is one area where I haven’t done enough research to feel comfortable saying that X is better than Y. Input welcome, and I’ll update the post with more guidelines.

Speaking personally, I’m after Illustration of the Dragon Soul and Soul of the Dead.

Weapon

  1. The Turning Tide, from Kel’Thuzad.
  2. Hammer of the Astral Plane, from 10-man Kel’Thuzad.
  3. Life and Death, from Gothik and Gluth.

The Turning Tide is an amazingly good holy paladin weapon; unfortunately, it’s also amazingly good for mages and warlocks, and you’ll have to beat them off with a stick. In the meantime, the other two weapons are both solid all-rounders with a healthy amount of each desirable attribute.

Shield

  1. Voice of Reason, from Kel’Thuzad.
  2. Aegis of Damnation, from 10-man Maexxna and Gluth.

Obviously, Voice of Reason is the stand-out winner here.

Libram

  1. Libram of Renewal, bought with 15 Emblems of Heroism.
  2. Libram of Tolerance, from Patchwerk and Gluth.

Libram use tends to be very situational, but the 10-man Libram of Renewal is a more generally useful choice than the 25-man, except in rare situations where you need high throughput more than mana conservation.

The T7 Set Bonus
I’m assuming here that you’re going to want the four-piece Tier 7 set bonus from your Redemption Regalia, since Holy Light is such an integral part of how we heal in WotLK.

The Tier 7 pieces are already best in slot for shoulders, gloves and legs, which means you have to use either the helm or the chest to get your socket bonus. Looking at what you’re giving up (and for comparison’s sake I’ll assume in all cases you’re socketing items with +16 Int yellow gems).

It’s your choice as to which sacrifice you prefer to make.