(I originally titled this post “Divine Plea Nerf Ahead of Schedule” but I thought that sounded too bitter.)
At the end of last week, I posted about the changes Blizzard announced for 3.1, including a nerf to Divine Plea (changing the healing penalty from 20% to 50%).
Not content to wait until 3.1, Blizzard continues the fine tradition of hasty nerfs to paladins (I sound bitter, don’t I?) by implementing this change in 3.0.9, which is going live this week with no PTR test time.
The paladin-relevant part:
- The duration on all Seals has been increased to 30 minutes and can no longer dispelled.
- Divine Plea: The amount healed by your spells is reduced by 50% (up from 20%) but the effect can no longer be dispelled.
- Sanctified Seals: This talent no longer affects dispel resistance, but continues to affect crit chance.
- Glyph of Holy Light — Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target. (Down from 20 yards, Tooltip text fix, was already hotfixed to 8 yards in game)
- Glyph of Seal of Righteousness — Increases the damage done by Seal of Righteousness by 10%. (Old – Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.)
If you’re curious why I’m bitter about the Divine Plea change, this post provides some backstory. It’s not that I object to the nerf in principle; it’s the implementation. Blizzard has shown a tendency, lately, to nerf first and test later, and paladins have copped quite a lot of that. Rolling a significant nerf like this into an abrupt live patch release, weeks (if not months) ahead of the overall changes to mana regen mechanics for every other healing class, strikes me as unduly hasty. Again.