Typhoon Andrew asked, in a recent post, “what 5 abilities, spells, effects, or powers would you like in real life“?
Coming up with an answer is harder than it sounds! After much contemplation…
Cure Disease. The Paladin version, Cleanse, would be alright as well. Let’s face it; disease is a global problem, and the ability to cure [...]
Note: this post contains information on Wrath of the Lich King.
Inscription is still being tuned, and a lot of glyphs are incomplete or non-existent – not to mention we haven’t seen a single Minor Glyph yet for most classes.
However, some of the existing Glyphs are worth taking a look at; of course, they may change [...]
Blizzard have announced that as of Patch 3.0.2, raid buffs will synergize very differently, to make raid rosters more versatile.
Rather than write a guide to it myself, I’ll just direct you to Dwarf Priest’s excellent post, which even includes a handy-dandy visual guide to raid buffs and who provides them.
Firstly, apologies for the week-long silence – I’ve had family staying with me, and computer time has been rather limited.
Note: This post contains spoilers for Wrath of the Lich King.
So, the WotLK beta is open, and there are a lot of changes coming to light. I need to spend some time thinking before I post [...]
In all the hoo-ha about the big changes on the PTR, a few smaller changes have slipped through.
Here’s one I’m keen about.
This is The Spell Formerly Known As Turn Undead (Rank 3). It’s effectively the same, except now it applies to demons as well as undead (and, as a result, is subject to diminishing [...]
I just noticed on the PTR that the new Holy Shock:
a) costs 650 mana (up from 435, a ~33% increase), so that’s a big cost increase and makes Holy Shock much more of an “emergency stopgap” heal than a viable part of a healing rotation. This is also going to make life more mana-intensive for [...]
And another great healadin change from the 2.4 PTR! WoWInsider is reporting that Holy Shock has had a buff to its effects
Old version: Blasts the target with Holy energy, causing 530 to 574 Holy damage to an enemy, or 530 to 574 healing to an ally.
New version: Blasts the target with Holy energy, causing [...]
Taking a quick break for the “Levelling a Pally” series, this is a look at tanking as a level 70 holy paladin. Some of the advice is relevant to sub-70 pallies (particularly spell choice and spell sequence); some isn’t (like the gearing discussion).
It’s pretty easy to tank when you’re a tankadin: you’ve got all the [...]
Most of my attention has focused on paladins at the level cap, because that’s where you really have to pay attention; that’s where the difference in a few stat points actually makes a long-term difference, rather than just being a poor gear choice you’ll replace when you level again tomorrow.
However, there’s a lot of confusion [...]
A standby in the paladin spell arsenal:
Divine ShieldProtects the paladin from all damage and spells for 12 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection, Blessing of Protection again or use Avenging Wrath for 1 min.
The ever-popular pally bubble, [...]