3.1 Paladin Info: New Glyphs and New Gear!

The deluge of information from the 3.1 PTR has begun!

Paladin Glyph Changes and Additions

  • Glyph of Exorcism — Increases damage done by Exorcism by 20%. (Old: Your Exorcism also interrupts spellcasting for 2 sec.)
  • Glyph of Divinity — Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target. (Old: Your Lay on Hands also grants you as much mana as it grants your target.)
  • Glyph of Lay on Hands — Reduces the cooldown of your Lay on Hands spell by 5 min.(Old: Increases the mana restored by your Lay on Hands spell by 20%)
  • Glyph of Beacon of Light *new* — Increases the duration of Beacon of Light by 30 sec.
  • Glyph of Hammer of the Righteous *new* — Your Hammer of the Righteous hits 1 additional target.
  • Glyph of Divine Storm *new* — Your Divine Storm now heals for an additional 15% of the damage it causes.
  • Glyph of Shield of Righteousness *new* — Reduces the mana cost of Shield of Righteousness by 1 to 6%.
  • Glyph of Divine Plea *new* — While Divine Plea is active, you take 3% reduced damage from all sources.
  • Glyph of Holy Shock *new* — Reduces the cooldown of Holy Shock by 1 sec.
  • Glyph of Hand of Salvation *new* — When you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.

There are some mighty interesting glyphs there. I’m not entirely sure what I’m going to run with, personally; I’ll wait to make any decisions until a) it’s closer to release, and b) I see what Ulduar’s like. Still, some food for thought here! (I particularly like the buff to the Lay on Hands glyphs; they’ll make a great one-two punch as a Minor/Major combo.)

New Craftable Gear

Blacksmithing offers:

  • the Plate Girdle of Righteousness (49 Stam, 62 Int, 81 spellpower, 40 haste, 22 mp5, red & blue sockets with a +7 spellpower socket bonus)
  • the Treads of Destiny (73 Stam, 62 Int, 81 spellpower, 49 haste, 19 m5, red & blue sockets with a +7 spellpower socket bonus)

I need to do more than hasty napkin math, but these items look to be to be inferior to what I consider current best-in-slot – Waistguard of Divine Grace and Poignant Sabatons, both from Naxx-25, so I wouldn’t bother saving mats for them if you’re doing 25-man raids.

OMG Legendary!

For the first time ever, it looks like there’s a legendary that’s usable by – and of interest to – us healing paladins!

The Fragments of Val’anyr are like the old shards of Atiesh from level 60 Naxxramas; gather 40 to form the weapon.

Needless to say, this is going to be heavily sought-after, I imagine.

6 thoughts on “3.1 Paladin Info: New Glyphs and New Gear!”

  1. I am getting really sick and tired of all this plate spellpower gear being filled with mp5 and no crit. All the craftable piece and all the PvP pieces are terrible for crit spec pallies.

  2. I keep on hoping that Blacksmithing will pay off eventually. For being a very expensive profession to level, the rewards in the end seem minimal, and certainly pale in comparison to jewelcrafting’s earning potential. Scratch that – Jewelcrafting, hands down, beats the money-making potential of all other professions combined.

    As for glyphs, I’ll most likely go Holy Light / Seal of Wisdom / Holy Shock. I’ll swap out Holy Light for Turn Evil for PvP.

  3. Perhaps they’re trying to tell us that we’re going to need mp5 as a stat in Ulduar?

    By the way Siha, you don’t mention the fact that Glyph of Holy Light is apparently going to lose it’s ability to crit. That’s a bit of a disappointment (the change, not the fact that you don’t mention it), but hardly a gamebreaker in my opinion.

  4. These new Glyphs are looking pretty interesting indeed! I’m a touch confused on which are minors/majors but I’m really not sure which ones I’ll take. Glyph of BoL is lookin pretty smexy to me, but Glyph of Holy Shock is very nice and will probably beat that out.
    I’ll have to wait for more information/testing, but I am pretty curious about them.
    Thanks for posting this!

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