Magister’s Terrace: the Kael’thas Fight

I’m racing to hit Exalted with Shattered Sun before my server gets to Phase 4, so I can get the title – I’m on track, being a third of the way through Honoured with SSO while Proudmoore’s somewhere between 25% and 30% through Phase 2.

This means I’m keen to spend a lot of time in Magister’s Terrace, and I’ve developed a few tips to maximise the likelihood of success. Since some others might find it useful, here are some handy strat tips and a video!

Magister’s Terrace: Boss 4, Kael’thas (Normal Mode)

Kael’thas is a caster boss, and the fight revolves around fire- and arcane-oriented attacks. You can read up on him in detail WoWWiki (and he’s basically a trimmed-down version of his 25-man self), but here’s a quick summary of how I explain the fight to groups I run with:

Phase 1

This is a basic tank-and-spank with a couple of things to watch out for.

  • Kael hits like a kitten, and can be tanked by off-spec people in tank gear. I’ve done it as holy spec in tank gear myself.
  • If you don’t have anyone in melee range, he just casts spells. He can be tanked by a ranged DPSer with high threat, if they have enough stam – a mage with part or all of a Krosh tanking set is a good example. This seems gimmicky, but can be useful – for instance, having a hybrid tank in healing gear to help keep the party up in phase 2. However, this can be problematic, because:
  • Periodically throughout Phase 1, Kael will summon a phoenix (heralded by him saying “Vengeance… burns!”). This phoenix will aggro onto a party member and fly slowly towards them, with a pulsing fire AoE as it goes; when it dies, it explodes with AoE Fire damage. The phoenix should be kited while all ranged DPSers burn it down fast; everyone needs to stay out of melee range of it.
  • When the phoenix dies it leaves an egg. If not killed fast enough, it will spawn a new phoenix. All DPS should burn down the egg as soon as it appears.
  • (If you have a ranged DPSer tanking Kael, you may not have enough spare DPS to get the phoenix and egg down quick enough.)
  • Kael will periodically cast a flamestrike with a very showy graphical effect. Move out of its area, because it burnsssss, precious.

Phase 2

At 50% health, Kael’thas enters Phase 2. Here are the salient points:

  • He stops casting and drops all agro; he no longer attacks anyone directly for the rest of the fight.
  • Tanks are completely useless here. Pally and druid tanks should heal if needed, otherwise DPS. Warrior tanks should do what DPS they can.
  • Kael will cast a Gravity Lapse that “turns off” gravity in his room. Players can move freely in three dimensions; it’s just like swimming, but at normal movement speed.
  • Gravity Lapse does 300+ damage every second to everyone in the party. Ouch. This is very hard for a paladin to solo-heal, and not easy for a shammy either. This is why hybrid tanks need to help heal: one barkskinned Tranquility from a bear tank, for instance, will make the difference between wipe and win.
  • While Gravity Lapse is up, there are also three large Arcane Orbs that move around the room in three dimensions. They do huge arcane damage if they get into melee range of a player, so everyone needs to keep mobile constantly, panning the camera around to watch for incoming orbs. This is essential.
  • Periodically Kael will drop the Gravity Lapse (and orbs) and stand there, stunned, while regenerating energy. He does nothing during this period, and reportedly takes extra damage at the same time, so you should absolutely go to town here. If he’s not dead by the time he’s done regenerating, he’ll start the Gravity Lapse again, repeat until he’s dead or you are.


  • Phase 1: The “tank” (whether melee or ranged) keeps agro, burn down the phoenix as soon as it appears, burn down the egg as soon as the phoenix dies, keep out of the flamestrikes, don’t let Kael go to Phase 2 with a phoenix or egg still up.
  • Phase 2: Keep as mobile as possible, stay out of range of the Arcane Orbs at all costs, healers need to AoE heal (or spam like mad), let loose during his regen period.


Here’s a video version of the above strategy – a bear tank, a pally healer, two mages and a rogue, all in Tier 4-5 gear. I don’t actually have a video of any of our wins, but the strategy remains the same.

You can also check this video out directly on iMeem for a bigger, better-quality video. Enjoy!

5 thoughts on “Magister’s Terrace: the Kael’thas Fight”

  1. Your video is really clear and the explanations are great :)

    Having successfully healed it as a pally the other day I agree, it’s damn hard.

  2. The title “Of the Shattered Sun” and was added in the 2.4 patch. And it’s the only title you can buy. It becomes available for 1000 gold after completing the quest A Magnanimous Benefactor and reaching exalted with the Shattered Sun Offensive. It’s been called the welfare epic of titles, because after the server wide event it will essentially be available for money and reputation rather than some of the more difficult requirements the other titles have. But this title may not be available when the Shattered Sun Offensive is over, when the statue commemorating the fallen is raised. So it may be rare in the future.

Leave a Reply

Your email address will not be published. Required fields are marked *