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Mar 15

Things are changing pretty fast for paladins at the moment. This is nothing like the huge revamp in 3.0.2, but there’s a lot to adjust to anyway.

From MMO-Champion, an update to the official patch notes and a list of undocumented changes.

General

  • Divine Plea can once again be dispelled.
  • Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
  • Shield of Righteousness: Base damage and scaling factor increased by 30%.
  • Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.

Divine Plea being dispellable is a PvP issue; I have some reservations about this, but until there’s strong PvP on the test servers it’s hard to judge the impact. (That said, it feels like something of a bait-and-switch, since Divine Plea was made undispellable when they nerfed it to reduce healing by 50%.)

The Exorcism change is a nice one; it helps normalise paladin damage, and gives Holy paladins in particular a bit more oomph in solo content. The Shield of Righteousness change is a straight buff, so woot for that.

The Spiritual Attunement change, on the other hand, is extremely disappointing. Now you will have to be Protection to tank anything; no more tanking as Holy in Prot gear. I can understand why they didn’t want non-tanking paladins to have access to Spiritual Attunement, to help control our mana, but it really detracts from our nature as a hybrid if we have to spec Prot to tank anything. Rohan over at Blessing of Kings has an excellent post on the issue: Will the Last Hybrid Paladin Please Turn Off the Lights? which includes a couple of much more elegant ways of restricting access to Spiritual Attunement.

Holy Talents, Patch 9684Holy

  • Judgements of the Pure was moved from Tier 10 to Tier 9.
  • Sacred Cleansing was moved from Tier 9 to Tier 8.
  • Enlightened Judgements was moved from Tier 9 to Tier 10.
  • Infusion of Light was moved from Tier 8 to Tier 10.
  • Aura Mastery now causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%.
  • Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to Tier 4.
  • Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
  • Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.

The talent shifts are a little confusing to read like that; click the image on the right to see how the tree actually looks. (Please ignore the slightly dodgy spec; I was just picking up Aura Mastery to test it out.) For the classic 51-point PvE builds, it’s still perfectly straightforward to get all the abilities you need.

The Blessed Hands change is a nice buff; it previously reduced mana cost and increased dispel resistance for all hands. It’s worth noting that the new version provides no benefit for Hand of Protection, but the other changes are useful both for PvP and PvE. It’s actually a viable alternative to Imp BoWis or Imp Lay on Hands now.

Protection

  • Greater Blessing of Sanctuary now gives the target 2% of maximum displayed mana when the target blocks, parries, or dodges a melee attack.
  • Guarded by the Light got an additional effect – In addition, your Divine Plea spell is 50/100% less likely to be dispelled.
  • Ardent Defender: Reduced to 3 ranks for 10/20/30%.
  • Avenger’s Shield: Base damage and scaling factor increased by 30%.
  • Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
  • Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
  • Holy Shield: Base damage and scaling factor increased by 30%.
  • Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
  • One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
  • Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.

From a healer perspective, most of these changes won’t make a significant difference. The change to Imp Hammer of Justice will affect 51/20 PvP specs slightly, but that’s about it.

From a tank’s perspective, I don’t have current enough knowledge of Protection to talk intelligently about these changes, unfortunately. Clearly I need to spec Prot for a week and go Heroic my face off!

Retribution

  • Sanctified Seals was renamed to Sanctity of Battle, now Increases your chance to critically hit with all spells and attacks by 1/2/3% and increases the damage caused by Exorcism and Crusader Strike by 5/10/15%.
  • Divine Purpose: Moved to Improved Retribution Aura’s position.
  • Improved Retribution Aura: This talent has been removed.
  • Swift Retribution: Now grants its haste bonus while any aura is active.

None of these changes significantly impact Holy; they’re a step towards slimming Ret down (although I didn’t think Ret was particularly bloated in the first place, to be honest).

Of note, I’d seen some concern about Sanctity of Battle no longer adding to healing spell crit. I’ve checked on the PTR and it does still affect spell crit, and the crit part of the talent is worded exactly the same as Sanctified Seals, so this appears to be intentional.

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4 Comments

Comment by Athryn

Made Sunday, 15 of March , 2009 at 3:37 pm

I guess I can understand it with taking Dual Spec into account, if you want to be able to tank things you’ll have to have Prot as your second spec (which I was planning on doing anyway.)

Still, I agree that it’s a very disappointing change.

Comment by Suicidal Zebra

Made Sunday, 15 of March , 2009 at 11:17 pm

“The Blessed Hands change is a nice buff; it previously reduced mana cost and increased dispel resistance for all hands. It’s worth noting that the new version provides no benefit for Hand of Protection, but the other changes are useful both for PvP and PvE. It’s actually a viable alternative to Imp BoWis or Imp Lay on Hands now.”

I guess it’s a marginal PvE buff vs a significant PvP nerf. Dispel resistance for Hands within Holy is a major part of what makes the 37/0/34 spec so successful in PvP and removing it may make at least 8 points in Prot mandatory. In terms of PvE I do wonder just how much use Hand of Salv and Sacrifice will get. The latter synergises pretty well with Beacon, but the value of the former is largely dependant on tank threat which so far hasn’t appeared to be much of an issue. I guess we shall have to wait and see.

BTW, looking forward to part II of your Argent Tourney guide.

Comment by murloc

Made Tuesday, 17 of March , 2009 at 12:13 am

As a tankadin… the sanctuary nerf sucks. It’s only useful for mana starved pally tanks now. But if they’re keeping the deep talent to refresh divine plea when you attack, we’ll be getting back a ton of mana all the time anyway. Sanc might not be useful in raids anymore. Soloing, very much yes. The nerf to Shield of the Templar doesn’t matter, since they’re buffing the damage of the spells individually. Overall the prot tree is getting a lot few talent points with all the 5 points talents becoming 3 or 2 points. I played with the talent calculator on wowhead last week and can get pretty deep into ret now, while keeping all my tank powers. Maybe I should copy to the test realm and compare my numbers.

Unless I’m missing something, when the 3.1 changes first started trickling out, it looked like prot was getting a FAT dps nerf. Now it looks like we’ll have a lot of talent points left to offer other raid utility.

Comment by guston

Made Tuesday, 14 of April , 2009 at 5:50 pm

Put on JoW, and SoW and pop divine plea everytime its up and you’ll never run out of mana tanking as a not tank spec.

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