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	<title>Comments on: Holy Paladins in Wrath: New Spells</title>
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	<link>http://www.bananashoulders.com/2008/09/27/holy-paladins-in-wrath-new-spells/</link>
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		<title>By: Cannberry</title>
		<link>http://www.bananashoulders.com/2008/09/27/holy-paladins-in-wrath-new-spells/comment-page-1/#comment-3937</link>
		<dc:creator>Cannberry</dc:creator>
		<pubDate>Wed, 01 Oct 2008 17:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/?p=246#comment-3937</guid>
		<description>I weep now for Divine Plea.  It was such a cute ugly ducking.  Thanks for the Sacred Shield info!  I had yet to see.  And those icons are pretty snazzy.</description>
		<content:encoded><![CDATA[<p>I weep now for Divine Plea.  It was such a cute ugly ducking.  Thanks for the Sacred Shield info!  I had yet to see.  And those icons are pretty snazzy.</p>
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	<item>
		<title>By: eidlhe</title>
		<link>http://www.bananashoulders.com/2008/09/27/holy-paladins-in-wrath-new-spells/comment-page-1/#comment-3815</link>
		<dc:creator>eidlhe</dc:creator>
		<pubDate>Mon, 29 Sep 2008 20:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/?p=246#comment-3815</guid>
		<description>&quot;Most healadins would happily see it on a 5+ minute cooldown, in exchange for losing the healing debuff. (Note also that it only restores 25% of mana, compared with, say, Innervate.&quot;

amen to that!!!!  

I for one am not happy with the loss of blessing of salvation.  Pulled directly from patch test notes.

&quot;Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.&quot;   


Btw, I just found your website about two weeks ago and I&#039;m loving it!!!    Tons of great info! 

Eid</description>
		<content:encoded><![CDATA[<p>&#8220;Most healadins would happily see it on a 5+ minute cooldown, in exchange for losing the healing debuff. (Note also that it only restores 25% of mana, compared with, say, Innervate.&#8221;</p>
<p>amen to that!!!!  </p>
<p>I for one am not happy with the loss of blessing of salvation.  Pulled directly from patch test notes.</p>
<p>&#8220;Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%. Only one Hand spell can be on the target per paladin at any one time. Now costs 6% of base mana.&#8221;   </p>
<p>Btw, I just found your website about two weeks ago and I&#8217;m loving it!!!    Tons of great info! </p>
<p>Eid</p>
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		<title>By: Siha</title>
		<link>http://www.bananashoulders.com/2008/09/27/holy-paladins-in-wrath-new-spells/comment-page-1/#comment-3713</link>
		<dc:creator>Siha</dc:creator>
		<pubDate>Sat, 27 Sep 2008 07:37:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/?p=246#comment-3713</guid>
		<description>&quot;Butâ€¦ itâ€™s on a one minute cooldown. Give me mana-tide once every minute and then thereâ€™s maybe a valid reason to call it unfair ;)&quot;

But if we used it every cooldown, we&#039;d spend nearly 1/4 of our time with the healing gimp ;)

Most healadins would happily see it on a 5+ minute cooldown, in exchange for losing the healing debuff. (Note also that it only restores 25% of mana, compared with, say, Innervate.)</description>
		<content:encoded><![CDATA[<p>&#8220;Butâ€¦ itâ€™s on a one minute cooldown. Give me mana-tide once every minute and then thereâ€™s maybe a valid reason to call it unfair ;)&#8221;</p>
<p>But if we used it every cooldown, we&#8217;d spend nearly 1/4 of our time with the healing gimp ;)</p>
<p>Most healadins would happily see it on a 5+ minute cooldown, in exchange for losing the healing debuff. (Note also that it only restores 25% of mana, compared with, say, Innervate.)</p>
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		<title>By: Aurik</title>
		<link>http://www.bananashoulders.com/2008/09/27/holy-paladins-in-wrath-new-spells/comment-page-1/#comment-3707</link>
		<dc:creator>Aurik</dc:creator>
		<pubDate>Sat, 27 Sep 2008 04:03:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/?p=246#comment-3707</guid>
		<description>&quot;Losing healing effectiveness is supposed to be that decision.â€ A lot of paladins are unhappy with this because other healers donâ€™t have to make any decisions about using their mana regen cooldowns - innervate, shadowfiend and mana tide totem, so itâ€™s perceived as inequitable. There has been no Blizzard response to this yet.&quot;

But... it&#039;s on a one minute cooldown.  Give me mana-tide once every minute and then there&#039;s maybe a valid reason to call it unfair ;)

All of these new paladin abilities look pretty funky - Paladins seem to be getting a lot of changes and shuffling compared to other classes - it&#039;ll be interesting to see where they end up in healing, tanking and dps in the new dynamic.

/hug
/vanish</description>
		<content:encoded><![CDATA[<p>&#8220;Losing healing effectiveness is supposed to be that decision.â€ A lot of paladins are unhappy with this because other healers donâ€™t have to make any decisions about using their mana regen cooldowns &#8211; innervate, shadowfiend and mana tide totem, so itâ€™s perceived as inequitable. There has been no Blizzard response to this yet.&#8221;</p>
<p>But&#8230; it&#8217;s on a one minute cooldown.  Give me mana-tide once every minute and then there&#8217;s maybe a valid reason to call it unfair ;)</p>
<p>All of these new paladin abilities look pretty funky &#8211; Paladins seem to be getting a lot of changes and shuffling compared to other classes &#8211; it&#8217;ll be interesting to see where they end up in healing, tanking and dps in the new dynamic.</p>
<p>/hug<br />
/vanish</p>
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