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	<title>Comments on: The Plot Thickens</title>
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	<link>http://www.bananashoulders.com/2008/02/13/the-plot-thickens/</link>
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		<title>By: Tenryuu</title>
		<link>http://www.bananashoulders.com/2008/02/13/the-plot-thickens/comment-page-1/#comment-164</link>
		<dc:creator>Tenryuu</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:56:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/2008/02/13/the-plot-thickens/#comment-164</guid>
		<description>I love the advancement in story.  I always wondered how a Naaru of such power would let himself get caught, yes I doubt he would have if he didn&#039;t want to. Hence my belief they had a reason to let their power go to the Blood Elves.

Lady Liadrin has the potential to be one of my favorate characters along Tirion Fordring.</description>
		<content:encoded><![CDATA[<p>I love the advancement in story.  I always wondered how a Naaru of such power would let himself get caught, yes I doubt he would have if he didn&#8217;t want to. Hence my belief they had a reason to let their power go to the Blood Elves.</p>
<p>Lady Liadrin has the potential to be one of my favorate characters along Tirion Fordring.</p>
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		<title>By: Siha</title>
		<link>http://www.bananashoulders.com/2008/02/13/the-plot-thickens/comment-page-1/#comment-162</link>
		<dc:creator>Siha</dc:creator>
		<pubDate>Wed, 13 Feb 2008 17:03:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/2008/02/13/the-plot-thickens/#comment-162</guid>
		<description>The whole &#039;dynamic world&#039; is very familiar to me as a long-time pen-and-paper gamer. However, that doesn&#039;t have the limitations of an MMO, because one can always go back and play a game set two months in the gameworld&#039;s past; that doesn&#039;t work in an MMO. I think it&#039;s a really fine line between keeping the storyline moving enough to engross people, while giving everyone a chance to participate and avoiding giving the feeling of &#039;if you weren&#039;t here from the start, it&#039;s too late&#039;. If anyone can walk that line, I agree that Blizzard can.</description>
		<content:encoded><![CDATA[<p>The whole &#8216;dynamic world&#8217; is very familiar to me as a long-time pen-and-paper gamer. However, that doesn&#8217;t have the limitations of an MMO, because one can always go back and play a game set two months in the gameworld&#8217;s past; that doesn&#8217;t work in an MMO. I think it&#8217;s a really fine line between keeping the storyline moving enough to engross people, while giving everyone a chance to participate and avoiding giving the feeling of &#8216;if you weren&#8217;t here from the start, it&#8217;s too late&#8217;. If anyone can walk that line, I agree that Blizzard can.</p>
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		<title>By: Kestrel</title>
		<link>http://www.bananashoulders.com/2008/02/13/the-plot-thickens/comment-page-1/#comment-161</link>
		<dc:creator>Kestrel</dc:creator>
		<pubDate>Wed, 13 Feb 2008 16:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.bananashoulders.com/2008/02/13/the-plot-thickens/#comment-161</guid>
		<description>Dynamic content: I think that&#039;s the Holy Grail of game design. It was one of the huge selling points (at least to me) of both &lt;i&gt;Asheron&#039;s Call II&lt;/i&gt; and &lt;i&gt;Horizons&lt;/i&gt;. 

Unfortunately, in one case the dynamic never really materialized; in the other, it was both buggy and very, very time-consuming (think of the worst collection quest you&#039;ve ever experienced in WoW, and multiply that by, oh, 10,000).

If anyone can get it right, I think Blizzard can, because they will be immune to the QQing about &quot;I never got a chance to participate.&quot;

While I&#039;m one who believes all content should be available to everyone who pays the same fee to play, I also understand why this simply will not work in today&#039;s world. So I remain a very dedicated, but very casual player.</description>
		<content:encoded><![CDATA[<p>Dynamic content: I think that&#8217;s the Holy Grail of game design. It was one of the huge selling points (at least to me) of both <i>Asheron&#8217;s Call II</i> and <i>Horizons</i>. </p>
<p>Unfortunately, in one case the dynamic never really materialized; in the other, it was both buggy and very, very time-consuming (think of the worst collection quest you&#8217;ve ever experienced in WoW, and multiply that by, oh, 10,000).</p>
<p>If anyone can get it right, I think Blizzard can, because they will be immune to the QQing about &#8220;I never got a chance to participate.&#8221;</p>
<p>While I&#8217;m one who believes all content should be available to everyone who pays the same fee to play, I also understand why this simply will not work in today&#8217;s world. So I remain a very dedicated, but very casual player.</p>
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